Bonuses
Bonuses drop from events and give you a move nobody else has. Collect them, then play them when it hurts most.
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Hyperspace
Move one of your settlements to any system. Land on a settlement and both are destroyed. Land on a hazard and yours is. Using it is your move for the turn.
From: Everyone starts with one
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Super Gaia
Heals every system around a nearby Lagrange point.
From: Supernova
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Antimatter Mine
Traps a system. The next settlement placed there is destroyed.
From: Gamma Ray Burst
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Newton's Second Law
Choose which way a directional event fires before you set it off.
From: Gamma Ray Burst, Pulsar, or a random drop
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Buff
Makes the next event you trigger bigger and stronger.
From: Random drop
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Time Extension
Adds 30 seconds to your turn timer.
From: Buff
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Initiative
Jump to the front of the turn order for one round.
From: Random drop
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Fortify
Shields one system for two rounds.
What it does

From: Random drop, and every Dyson Sphere
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Probability Shield
A 65% chance to deflect the next event that hits this system.
What it does

From: Pulsar
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Dyson Sphere
Encases your system. It is immune to events and produces a bonus every 2 turns.
What it does

From: Stellar Nursery
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Graviton Wave
Destroys every settlement face-adjacent to one of your systems, yours included. Your system survives.
From: Great Attractor
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Big Bang Fragment
A piece of compressed spacetime, released when a black hole collapses. Collect three to assemble a Big Bang.
From: Black Hole
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Big Bang
Wipes the board. Space boils, the screen goes white, and a brand new galaxy shows up.
From: Three Big Bang Fragments
Six more bonuses come from constellations. See the constellations.