Events
Ten galactic events. Five show up on every board, and five more join the fight on 4×4×4.
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Supernova
Destroys nearby settlements. The systems go dead for a turn, then heal, and a Nebula shields the systems around them.
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Gamma Ray Burst
Destroys every settlement along a line through the board, on a random axis. Ignores shields.
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Solar Flare
A repeating blast. It burns one neighboring system each turn, 3 to 5 times.
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Gaia
A healer. Each turn it clears monsters, dark matter, pulsars and frozen effects from the systems around it.
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Nebula Shield
What a supernova leaves behind. It shields that system from events for three turns.
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Black Hole
Ruptures spacetime. Destroys the settlements on its system, locks it, and freezes the systems nearby. A collapsing black hole releases a Big Bang Fragment.
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Organic Monster
A roaming predator. It hunts settlements, feeds, and splits in two on contact.
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Pulsar
A spinning beam that fires at a random neighboring system every round, occupied or empty.
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Great Attractor
Every settlement on the attractor's face steps one cell toward it. Settlements that collide destroy each other.
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Stellar Nursery
A system that matures over a few turns. The first player to settle it once it is ready claims it and earns a Dyson Sphere.